How to Fish is online co-op for up to 8 players. The Steam page still says 1-4, but the official 1.0.4 patch raised the cap to 8-player lobbies. Host from the main menu with Host Game, then invite friends over Steam or share a Lobby ID for them to join by ID.
How many players can play How to Fish?
How to Fish is an online co-op game, and its player cap has moved since launch. The Steam store page still describes it as "a 1-4 player physics based fishing simulator," but that text has not caught up with the patches: the official 1.0.4 update (21 August 2026) "added support for up to 8 player lobbies." So the current, correct answer is up to 8 players in a single lobby, even though the storefront copy and the developer's own site still say 1-4.
| Source | Player cap | Note |
|---|---|---|
| Steam store description | 1-4 | Launch copy, not yet updated |
| Dazed Games site | 1-4 | "1-4 Player Co-op Fishing Game" |
| Official patch 1.0.4 | Up to 8 | "Added support for up to 8 player lobbies" |
Co-op is online only. The Steam listing marks the game Multi-player, Co-op and Online Co-op with a broadband connection required, and there is no local split-screen or LAN option. It is also Windows-only, so every player needs the Windows PC version — see Is How to Fish cross platform? for what that means for mixed PC, Mac and console groups.
How to host a co-op game
To start a session, click Host Game in the main menu and set your multiplayer options. You name the save file here — a co-op game runs on the host's save, and progress is written back to that file — then choose a session type. Public lets anyone on your friends list join and hands out a Lobby ID, while Invite Only (added in patch 1.0.5) restricts joining to Steam invites you send.
If you already have a save going and do not want to restart just to play with friends, load it, open Server Settings, and change the session type there. That change requires a restart, so save first. One launch-week note that patch 1.0.4 fixed: special characters in server names used to break the save file, so keep lobby names plain to be safe.
How to join a friend's game
There are two reliable ways in. The first is Steam: open your friends list, right-click the host's name, and join their match, or accept the Steam invite and click Play Game. The second is the Lobby ID: ask the host to press Copy Lobby ID, paste the code into the box beside Session Type on the Join Game screen, and press Join by ID.
Private lobbies work through Steam invites only — there is no code to paste, so the host has to send you an invite directly. If you land on a black screen when joining, that was a known launch bug patched in 1.0.4; the fix on your side is usually to leave and have the host open a fresh lobby.
How progress and items are saved
Because the world lives on the host's save file, story progress, unlocked islands and money all belong to the host — join a friend and you are playing in their game, not merging two saves. Your catches and cash within that session are real, but the persistent progression is the host's.
The game autosaves every minute, and since patch 1.0.6 it also saves when you press Save, Main Menu or Quit rather than trying to save on a crash. Patch 1.0.10 went further: items dropped on the ground now persist between sessions, up to 64 total, prioritizing weapons, tools, quest items and creatures. So a lobby you rejoin later keeps the important gear instead of losing it on the floor.
Why co-op is worth playing
Co-op is not just more people fishing — it changes the difficulty and the economy. Because teammates can revive each other, a boss will not despawn the instant you go down as long as someone is still standing, which makes the harder fights far more forgiving than a solo attempt. That alone is the biggest reason to bring friends to the boss encounters.
The money side helps too. More hands mean more total cash per run, and players report a better chance at the rare fish that sell for the most. Add faster boss kills from the extra guns and you clear islands quicker, so a group reaches the endgame noticeably sooner than a solo player working through the same content.
The "more players" mod, and whether you need it
Before the 1.0.4 patch, four was the hard cap, and a free Nexus Mods tool called "How to Fish More Players" — loaded through the third-party BepInEx injector — raised it to eight. The catch is that the official patch now does the same thing natively, so on a current, updated game the mod's whole purpose is already covered.
Because it is an unofficial mod running through a third-party loader, it is experimental and use-at-your-own-risk: the host and everyone joining should run the same version, and larger groups put more strain on the host and the network. If your game is patched to 1.0.4 or later, the built-in 8-player lobby is the safer choice and there is no reason to install anything.
Fixing common multiplayer problems
Most co-op trouble is connection-related, and the patches have chipped away at it. Patch 1.0.4 fixed the black screen when joining a lobby; patch 1.0.9 added a short Steam connection debug line to the main menu (if the Steam relay text turns red, the connection failed to initialize); and patch 1.0.10 increased the time allowed to connect, lowering the chance of being disconnected instantly. Patch 1.0.6 also stopped fake "Game Name" servers from cluttering the list.
If a lobby still will not connect — a Connection Failed message, or a black screen that a fresh lobby does not clear — work through the How to Fish online fix checklist, which walks the Steam-side network steps (restart Steam, verify files, disable VPN, flush DNS) in order. For the wider platform and buying picture, start from the platforms hub.
Frequently asked questions
How many players can play How to Fish?
Up to 8 in one lobby. The game launched at 1-4 players and the Steam store still says so, but the official 1.0.4 patch (21 August 2026) added support for up to 8-player lobbies, which is the current cap.
How do I set up a multiplayer game?
Click Host Game in the main menu, name your save file, and pick a session type — Public so friends can join and get a Lobby ID, or Invite Only for Steam invites you send. To switch an existing game, open Server Settings and change the session type, then restart.
How does a friend join my lobby?
Two ways. They can open their Steam friends list, right-click your name and join your match, or you press Copy Lobby ID and they paste it beside Session Type on the Join Game screen and press Join by ID. Private lobbies are Steam-invite only.
Whose save does co-op progress go to?
The host's. A session runs on the host's save file, so story progress, unlocked islands and money belong to them, and you are playing in their game. The game autosaves every minute and also saves on Save, Main Menu or Quit.
Do I need a mod to play with more than 4 players?
Not anymore. A Nexus mod raised the old 4-player cap to 8 through the third-party BepInEx loader, but the official 1.0.4 patch now supports 8-player lobbies natively. On an updated game the built-in lobby is the safer choice and no mod is needed.
Sources checked 2026-09-02
Every guide is built from primary sources — the official Steam store, Dazed Games channels and hands-on player reports — each linked at the foot of the page. We don’t guess: if a detail isn’t sourced, it isn’t on the page. Prices and drop rates can shift with each patch or region.
- https://game8.co/games/How-to-Fish/archives/617562
- https://www.rockpapershotgun.com/how-to-fish-is-steams-latest-cursed-co-op-sensation-now-updated-with-private-lobbies-eight-player-support-and-anti-griefer-measures
- https://store.steampowered.com/app/4001890/How_to_Fish/
- https://steamcommunity.com/app/4001890/announcements/
- https://www.youtube.com/watch?v=8Hdy_E74-34
- https://www.youtube.com/watch?v=wdcnUQjahnw
